This page contains (in alphabetical order, based on the first author) information about papers I personally wish to investigate and potentially integrate in Lumiere. Each paper will also have a status flag, indicating whether the paper contains a potential, accepted or rejected idea.
Legend:
- 🔴 = Rejected Idea
- 🟠 = Potential Future Idea
- 🟢 = Accepted Idea
- 🔵 = Implemented Idea
- 🟣 = General Information
B
- 🟠 Belcour L. & Barla P. - A practical extension to microfacet theory for the modeling of varying iridescence
- 🟠 Benamira A. & pattanaik S. - A Microfacet Model for Specular Fluorescent Surfaces and Fluorescent Volume Rendering using Quantum Dots
D
- 🟠 d’Eon E. & Weidlich A. - VFM Diffuse: A unified rough diffuse BRDF
- 🟠 Dong H. et al. - Neural Parametric Mixtures for Path Guiding
- 🟠 Droske M. - Path tracing in production: The path of water
F
- 🟣 Fascione L. et al. - Path Tracing in Production Part 1
- 🟠 Fichet A. et al. - Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines
- 🟣 Fong J. et al. - Production Volume Rendering
- 🟠 Fourneau G. et al. - Interactive exploration of vivid material iridescence using Bragg mirrors
G
- 🟠 Guillén I. - A general framework for pearlescent materials
H
- 🟠 Hanika J. et al - Once-more Scattered Next Event Estimation for Volume Rendering
J
- 🟠 Jakob W. et al - A Comprehensive Framework for Rendering Layered Materials
K
- 🟠 Kensler A. - Correlated Multi-Jittered Sampling
L
- 🟠 Lanza D. et al. - Navigating the Manifold of Translucent Appearance
W
- 🟠 Weier P. et al. - N-BVH: Neural ray queries with bounding volume hierarchies
- 🟠 Weier P. et al. - Optimised Path Space Regularisation
- 🟠 Wilkie A. et al. - A Physically Plausible Model for Light Emission from Glowing Solid Objects